546 - bombShield(int a, int script)


Sets the bomb invulnerability flag (a=0 false, a=1 true), the caller's ANM script will change to script when a bomb is active.

Yellow-1 Shot Persisting Damage


Specifications


  • Versions: 1.00a
  • Difficulty: Easy - Normal - Hard - Lunatic - Extra
  • Mode: Main game - Practice mode - Spell practice
  • Shottype: Reimu - Marisa

What happens


Yellow-1 options are positioned a certain distance above Reimu/Marisa, and deal contact damage on enemies. This damage persist during the stage transition. This bug has a weird effect mid-game where the lingering options can deal a massive amount of damage to any enemies in later stages.

Screenshot of the replay GUI showing the slowdown.
Figure 1: Reimu's Yellow-1 damage aura persisting despite not shooting.

How it happens


To replicate: Unhold Shift and Z at the same time. It is quite hard to replicate. This effect disappears once you shoot. You need to time it so you unhold shift when your short timer is 14. Make sure that exactly one of your shooter stones are Y1: they cannot be both Y1.

Theory


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Replays


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Videos


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All Fossilized Wonders pages:
Point Item Value Overflow Glitch · Player Hitbox Bug · Nina's Survival Hurtbox · Yellow-2 Shot Desync · Reimu Red-2 Shot Desync · Stone Timer Desync · Uninitialized ANM · Nina Resolution Desync · Player Option Position Desync · Persisting Bombs · Wrong bullet off-set · Restarting replay desync · Persisting Screen Shaking · No Bombs in Practice Mode · -nan(ind) Slowdown · Yellow-1 Shot Persisting Damage · Equipping Un-equippable Stones · Persisting Overlay · Replays Menu Wrong Stage Number · Persisting Stone Selection Menu · (null) Column in Player Replays · Replay BGM ErrorStone Spawning Error
All Desync-related pages:
All Frame-perfect-related pages:
All Shottype-related pages:
All Stage transition-related pages: