Nina Resolution Desync
Specifications
- Versions:
1.00a
- Difficulty:
Easy-Normal-Hard-Lunatic-Extra
- Mode:
Main game -
Practice mode-Spell practice
- Shottype:
Reimu -
Marisa
What happens
A replay can desync on Nina's 4th spell-card.
How it happens
The desync happens if the player views the replay from a different resolution than what was used.
Why it happens
The Nina resolution desync happens because the enemies that spawn the bullets on Nina's 4th spell-card use the polygon draw mode. This draw mode doesn't set one of the dimensions of the sprite size, which makes it use the sprite size of some random dummy sprite in the ASCII ANMs. The dummy sprite size differs per resolution. Since they differ per resolution, the enemy will have a different size in the game, which can cause some enemies to despawn whereas if they had a smaller/bigger dimension the despawning would be different.
Links
Replays
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Videos
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All Fossilized Wonders pages: | |
|---|---|
| Point Item Value Overflow Glitch · Player Hitbox Bug · Nina's Survival Hurtbox · Yellow-2 Shot Desync · Reimu Red-2 Shot Desync · Stone Timer Desync · Uninitialized ANM · Nina Resolution Desync · Player Option Position Desync · Persisting Bombs · Wrong bullet off-set · Restarting replay desync · Persisting Screen Shaking · No Bombs in Practice Mode · -nan(ind) Slowdown · Yellow-1 Shot Persisting Damage · Equipping Un-equippable Stones · Persisting Overlay · Replays Menu Wrong Stage Number · Persisting Stone Selection Menu · (null) Column in Player Replays · Replay BGM ErrorStone Spawning Error | All Desync-related pages: | All Graphics-related pages: | All Hardware/Settings-related pages: |