Uninitialized ANM


Specifications


  • Versions: 1.00a
  • Difficulty: Easy - Normal - Hard - Lunatic - Extra
  • Mode: Main game - Practice mode - Spell practice
  • Shottype: Reimu - Marisa

What happens


Bullets have a chance to fail to spawn, bullets can be rotated weirdly or have the wrong sprite, or Marisa's laser can bug out, in which her right-most laser has the possibility to deactivate.

A screenshot of Marisa firing lasers.
Figure 1: A screenshot of Marisa's right-most option being weird

How it happens


This behaviour happens at random and is out of control for any player. Marisa's laser(s) rarely bug out when it comes in contact with an enemy. This event happens at random.

Theory


This is caused due to uninitialized ANM. For example, bullets using a common bullet transformation have a chance to not spawn because the bullet transformation includes an uninitialized variable. Depending on the value there is a chance bullets may not spawn or for bullets to have a weird sprite.

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All Fossilized Wonders pages:
Point Item Value Overflow Glitch · Player Hitbox Bug · Nina's Survival Hurtbox · Yellow-2 Shot Desync · Reimu Red-2 Shot Desync · Stone Timer Desync · Uninitialized ANM · Nina Resolution Desync · Player Option Position Desync · Persisting Bombs · Wrong bullet off-set · Restarting replay desync · Persisting Screen Shaking · No Bombs in Practice Mode · -nan(ind) Slowdown · Yellow-1 Shot Persisting Damage · Equipping Un-equippable Stones · Persisting Overlay · Replays Menu Wrong Stage Number · Persisting Stone Selection Menu · (null) Column in Player Replays · Replay BGM ErrorStone Spawning Error
All Desync-related pages:
All Uninitialized-related pages:
All Graphics-related pages: