546 - bombShield(int a, int script)
Sets the bomb invulnerability flag (a=0 false, a=1 true), the caller's ANM script will change to script when a bomb is active.
Point Player Hitbox Bug
Specifications
- Versions:
1.00a
- Difficulty:
Easy -
Normal -
Hard -
Lunatic -
Extra
- Mode:
Main game -
Practice mode -
Spell practice
- Shottype:
Reimu -
Marisa
What happens
The player's hitbox is a point with no radius, effectively making the player's hitbox much smaller than what it is supposed to be.

How it happens
The final player hitbox size is calculated as follows:
final_hitbox = (hitbox_radius * hitbox_scale) / 100.0
final_hitbox: the final hitbox radius of the playerhitbox_radius: the hitbox radius of the player, which is3for both Reimu and Marisa.hitbox_scale: the hitbox scalar, which is a value between[0, 100].
For the point player hitbox bug to happen, hitbox_scale must be 0.
Why it happens
The variable hitbox_scale is initialized to 0 and no other part of the code modifies it, meaning that its value will always remain 0 making final_hitbox always be 0 as well. This causes the player hitbox to be a single point.
Links
Replays
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Videos
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All Fossilized Wonders pages: | |
|---|---|
| Point Item Value Overflow Glitch · Player Hitbox Bug · Nina's Survival Hurtbox · Yellow-2 Shot Desync · Reimu Red-2 Shot Desync · Stone Timer Desync · Uninitialized ANM · Nina Resolution Desync · Player Option Position Desync · Persisting Bombs · Wrong bullet off-set · Restarting replay desync · Persisting Screen Shaking · No Bombs in Practice Mode · -nan(ind) Slowdown · Yellow-1 Shot Persisting Damage · Equipping Un-equippable Stones · Persisting Overlay · Replays Menu Wrong Stage Number · Persisting Stone Selection Menu · (null) Column in Player Replays · Replay BGM ErrorStone Spawning Error | All Shottype-related pages: |