546 - bombShield(int a, int script)
Sets the bomb invulnerability flag (a=0 false, a=1 true), the caller's ANM script will change to script when a bomb is active.
-nan(ind) Slowdown
Specifications
- Versions:
1.00a
- Difficulty:
Easy -
Normal -
Hard -
Lunatic -
Extra
- Mode:
Main game -
Practice mode -
Spell practice
- Shottype:
Reimu -
Marisa
What happens
When saving a replay, your replay might have a slowdown of -nan(ind)

How it happens
This bug can be done if the player saves a replay right after starting a run.
Theory
This is because the replay internally does not have a slowdown value. As such, the game defaults to the value of -nan(ind) for slowdown.
Links
Replays
- Replay
Nyby "Nylilsa". Lunatic, ReimuR1, 1.00a. 「September 25, 2025」. Download link (Note: Slowdown shows as -nan(ind))
Videos
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All Fossilized Wonders pages: | |
|---|---|
| Point Item Value Overflow Glitch · Player Hitbox Bug · Nina's Survival Hurtbox · Yellow-2 Shot Desync · Reimu Red-2 Shot Desync · Stone Timer Desync · Uninitialized ANM · Nina Resolution Desync · Player Option Position Desync · Persisting Bombs · Wrong bullet off-set · Restarting replay desync · Persisting Screen Shaking · No Bombs in Practice Mode · -nan(ind) Slowdown · Yellow-1 Shot Persisting Damage · Equipping Un-equippable Stones · Persisting Overlay · Replays Menu Wrong Stage Number · Persisting Stone Selection Menu · (null) Column in Player Replays · Replay BGM ErrorStone Spawning Error | All Replay-related pages: | Bugs with similar cause: |