546 - bombShield(int a, int script)


Sets the bomb invulnerability flag (a=0 false, a=1 true), the caller's ANM script will change to script when a bomb is active.

Persisting Overlay


Specifications


  • Versions: 1.00a
  • Difficulty: Easy - Normal - Hard - Lunatic - Extra
  • Mode: Main game - Practice mode - Spell practice
  • Shottype: Reimu - Marisa

What happens


The playing field can become obstructed.

Screenshot of the game with another layer being overlaid.
Figure 1: The previous gameover's screen is persisting on the new credit attempt

How it happens


Exactly one frame before a menu appears (e.g. the "Game Over" text), press Esc + R.

Theory


When doing Esc + R, the game progresses by a few frames before the stage restarts. By doing Esc + R before it resets, the "fading" effect of pausing is applied while the game resets. The result is the overlaid effect of pausing while also being able to continue playing.



Replays


The nature of this bug does not allow for replays to provide anything meaningful, thus none are provided.

Videos


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All Fossilized Wonders pages:
Point Item Value Overflow Glitch · Player Hitbox Bug · Nina's Survival Hurtbox · Yellow-2 Shot Desync · Reimu Red-2 Shot Desync · Stone Timer Desync · Uninitialized ANM · Nina Resolution Desync · Player Option Position Desync · Persisting Bombs · Wrong bullet off-set · Restarting replay desync · Persisting Screen Shaking · No Bombs in Practice Mode · -nan(ind) Slowdown · Yellow-1 Shot Persisting Damage · Equipping Un-equippable Stones · Persisting Overlay · Replays Menu Wrong Stage Number · Persisting Stone Selection Menu · (null) Column in Player Replays · Replay BGM ErrorStone Spawning Error
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All Frame-perfect-related pages:
All Menu-related pages:
All Simultaneous events-related pages:
Bugs with similar cause: