546 - bombShield(int a, int script)


Sets the bomb invulnerability flag (a=0 false, a=1 true), the caller's ANM script will change to script when a bomb is active.

611 - etEx(int etId, int async, int type, float a, float b)


Adds bullet transformation to bullet manager etId, Transformation of flag type determines the specific behaviour of the bullet. Documentation can be found here.

BulletEffectType-67108864 - etExDelay(string et, string isAsync, string time)


Hide the bullet for time frames. During this time, it will not move, will be invisible and won't have a hitbox. If used as a first transformation, can be used to delay when the bullet actually appears.

6 - isDelayedSpawn


While this flag is set, the bullet will be invisible and not have a hitbox. This flag is cleared once the delay timer ends.

4 - short_timer


Integer value between -1 and 15 inclusive (by default -1). If non-negative, shooters using short_timer shoot their bullets and timer increments by 1 per frame until 15 is reached. Once 15, timer reset to -1 or 0 depending on Z key state.

5 - long_timer


Integer value between -1 and 120 inclusive (by default -1). If non-negative, shooters using long_timer shoot their bullets and timer increments by 1 per frame until 120 is reached. Once 120, timer reset to -1 or 0 depending on Z key state.

503 - flagClear(int n)


Clears flag(s) according to n. Refer to the flag table here for exact values.

91 - floatTime(int slot, float var, int time, int mode, float start, float final)


In time frames using mode mode, variable var changes from start to final. slot is used to set the slot to be used by this ins, every enemy has 8 slots.

-9980 - F1


Local float variable, inherited by spawned enemies.

-9984 - I1


Local integer variable, inherited by spawned enemies.

-9989 - ANGLE_PLAYER


Angle from the enemy to the player.

-9962 - BOSS_Y


Final Y position of the boss.

-9990 - PLAYER_Y


Player's Y position.

-9963 - BOSS_X


Final X position of the boss.

-9991 - PLAYER_X


Player's X position.

81 - circlePos(float varX, float varY, float angle, float radius)


Performs following operation: varX = cos(angle) * radius and varY = cos(angle) * radius

-9981 - F0


Local float variable, inherited by spawned enemies.

300 - enmCreate(string sub, float x, float y, int hp, int score, int item)


Creates an enemy using subroutine sub at coordinates (x, y) (relative to position of the parent), health of created enemy is hp, score bonus is score and item drop is item.

601 - etOn(int etId)


Shoots bullet(s) using properties from bullet manager etId.

23 - wait(int time)


Stops sub execution for time frames.

1 - delete()


Returns to the top of current call stack.

2 - GAME_SPEED


The value controls by how much faster the game speed is run. This variable is often set to a number between 0 and 1. This value is often changed when a (final) boss dies or when a photo is taken. Its default value is 1.

Pause Menu Issues


Specifications


  • Versions: 1.00a
  • Shottype: Sumireko
  • Scenes: Any

What happens


When using the pause menu in Violet Detector, unpausing may result in the pause menu text still appearing. Despite this, the gameplay still continues. Using this flawed mechanic, it is possible to perform a respawn on any given scene. Doing so however removes the ability to use the camera.

Text being on-screen despite game being unpaused.
Figure 1: The pause menu text is still on-screen despite the game not being paused.

How it happens


To bug out the pause menu, perform the following steps:

  1. Pause the game by pressing Esc.
  2. Hover over any of the following options: "Return to Dream", "Save Replay and Return to Dream Diary", "Manual"
  3. Press R

To perform the respawn bug, perform the following steps:

  1. Die in any way, opening the Game Over menu
  2. Hover over any of the following options: "Save Replay", "Manual"
  3. Press R. The game should appear frozen now.
  4. Pause and unpause the game.

The respawn bug is replay-compatible, meaning replays do not desync when performing this bug. The scene can be cleared normally using this bug.

Why it happens


This placeholder text has been placed here because this section is a Work In Progress. If you believe you could help out, please contact me !



Replays


  • Replay Ny+ by "Nylilsa". Fri-1, Sumireko, 1.00a. 「April 24, 2026」. Download link

Videos