Persisting Bombs


Specifications


  • Versions: 1.00a
  • Difficulty: Easy - Normal - Hard - Lunatic - Extra
  • Mode: Main game - Practice mode - Spell practice
  • Shottype: Reimu - Marisa

What happens


Bombs have the ability to persist through stage transition. The bombs will keep their hurtbox and sprite. Starting a replay from a stage after this bug has been performed will desync the replay.

An in-game screenshot of a Reimu's bomb persisting.
Figure 1: Reimu's bomb on Stage 2 despite not having used a bomb on Stage 2

How it happens


This bug happens if the player bombs right before the stage transition happens.

Theory


The game does not delete the bomb object during the stage transition, allowing it to persist to the next stage(s).



Replays


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Videos


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All Fossilized Wonders pages:
Point Item Value Overflow Glitch · Player Hitbox Bug · Nina's Survival Hurtbox · Yellow-2 Shot Desync · Reimu Red-2 Shot Desync · Stone Timer Desync · Uninitialized ANM · Nina Resolution Desync · Player Option Position Desync · Persisting Bombs · Wrong bullet off-set · Restarting replay desync · Persisting Screen Shaking · No Bombs in Practice Mode · -nan(ind) Slowdown · Yellow-1 Shot Persisting Damage · Equipping Un-equippable Stones · Persisting Overlay · Replays Menu Wrong Stage Number · Persisting Stone Selection Menu · (null) Column in Player Replays · Replay BGM ErrorStone Spawning Error
All Desync-related pages:
All Bombs-related pages:
All Stage transition-related pages:
All Simultaneous events-related pages: