Player Option Position Desync


Specifications


  • Versions: 1.00a
  • Difficulty: Easy - Normal - Hard - Lunatic - Extra
  • Mode: Main game - Practice mode - Spell practice
  • Shottype: Reimu - Marisa

What happens


When viewing a replay on stage 2-6, the replay can desync.

An in-game screenshot of a Marisa shooting bullets.
Figure 1: Marisa Blue2 using the option position of Marisa Yellow1

How it happens


The desync will happen if the player views the nextstage replay while the player has different stones equipped in the main menu.

Let's say I have a replay where I only have the main stone to be Blue2. If I save this replay and replay it starting from any stage the replay will work just fine, even if I start from Stage 1 and let it run to Stage 2/3: it does not desync.

Now let's say I would like to do another credit with another stone, e.g. Yellow1. I then change Blue2 to Yellow1. I then go back to my Blue2 replay, I start from Stage 1, let it enter Stage 2 and the desync happens.

Why it happens


The desync happens because the replay is using the position of the stone you have selected in the main menu if you select stage 1/2 and then let it play to the next stage.



Replays


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Videos


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All Fossilized Wonders pages:
Point Item Value Overflow Glitch · Player Hitbox Bug · Nina's Survival Hurtbox · Yellow-2 Shot Desync · Reimu Red-2 Shot Desync · Stone Timer Desync · Uninitialized ANM · Nina Resolution Desync · Player Option Position Desync · Persisting Bombs · Wrong bullet off-set · Restarting replay desync · Persisting Screen Shaking · No Bombs in Practice Mode · -nan(ind) Slowdown · Yellow-1 Shot Persisting Damage · Equipping Un-equippable Stones · Persisting Overlay · Replays Menu Wrong Stage Number · Persisting Stone Selection Menu · (null) Column in Player Replays · Replay BGM ErrorStone Spawning Error
All Desync-related pages:
All Hardware/Settings-related pages:
All Menu-related pages:
All Stage transition-related pages: