546 - bombShield(int a, int script)


Sets the bomb invulnerability flag (a=0 false, a=1 true), the caller's ANM script will change to script when a bomb is active.

Restarting replay desync


Specifications


  • Versions: 1.00a
  • Difficulty: Easy - Normal - Hard - Lunatic - Extra
  • Mode: Main game - Practice mode - Spell practice
  • Shottype: Reimu - Marisa

What happens


When starting a full-game replay from a stage between stage 2-6, then restarting the replay, it desyncs.

How it happens


When starting a full-game replay from a stage between stage 2-6, then restarting the replay, it desyncs.

Theory


The game loads in the player data of Stage 1 (e.g. player movement) but the selected stage's enemies and sprites will be loaded.



Replays


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Videos


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All Fossilized Wonders pages:
Point Item Value Overflow Glitch · Player Hitbox Bug · Nina's Survival Hurtbox · Yellow-2 Shot Desync · Reimu Red-2 Shot Desync · Stone Timer Desync · Uninitialized ANM · Nina Resolution Desync · Player Option Position Desync · Persisting Bombs · Wrong bullet off-set · Restarting replay desync · Persisting Screen Shaking · No Bombs in Practice Mode · -nan(ind) Slowdown · Yellow-1 Shot Persisting Damage · Equipping Un-equippable Stones · Persisting Overlay · Replays Menu Wrong Stage Number · Persisting Stone Selection Menu · (null) Column in Player Replays · Replay BGM ErrorStone Spawning Error
All Desync-related pages:
All Menu-related pages:
All Replay-related pages: